Cairnish Spelljammer

Once upon a time I ran a I Can't Believe It's Not Spelljammer! campaign using a Cairn hack of my own device. The main thing was tweaking character creation to fit the setting (I drew from the AD&D ed. primarily). I also wanted to give players some customization options and hopefully strip it of some of the less savoury racial elements. The way I went about it was to decouple race/ancestry from ability, instead going for a ancestry/vocation match, with the former providing equipment (thus pointing at a cultural, not biological, background) and the latter some special ability.

Now, I know what you're going to say: but Giff can't be spellcasters! Shut up. Of course they can. It's all made up.

ANCESTRY 

  1. Krynnish Gnome - [Sword, Hammer, Grease Can, Jar of Pickled Spaham]
  2. Giff 1-2 Enlisted 3-4 Officer 5-6 Discharged - [Chest Plate, Arquebus, Fancy Uniform]
  3. Scro - [Studded Leather Armor, Handaxe, Pistol, Prize Skull Of A Vanquished Foe]
  4. Elf - [Longsword, Brigandine, Relic: Everfull Keg, Fiddle]
  5. Rastipede - [Bow, Sack With 1d4 Trinkets From All Over the Crystal Spheres, Spyglass]
  6. Lizardman - [Scale Armor, Morningstar, Fishing Net, Lizardman Egg]
  7. Hadozee - [Spear, Tethered Seaman’s Knife, Smoke Grenade, Gliding Flaps (bulky)]
  8. Githyanki - [Cutlass, Line Caster, 1d6 Adhesive Bolts, Rum Bottle]
  9. Human - [Roll Starting Gear (except Tools), Smoke Powder Horn]
  10. Grommam - [Chain Mail, Staff, Rope, Intricate Smoking Pipe, Silk Kimono]
  11. Dwarf - [Helmet, Axe, Cold Light Lantern, Well-worn Drill, Small Stone Figurine]
  12. Thri-kreen - [Gythka (d6+d4, bulky), Heirloom Chatkcha (d6, ranged), Sculpting Resin (1 daily use)] 

VOCATION

  1. Space Hamster Rancher - Giant Space Hamster companion
  2. Privateer - Swashbuckling shenanigans aboard a ship don't require a DEX save
  3. Naval Officer - A ship in which there’s a Naval Officer onboard may save CREW using the Naval Officer's WILL value
  4. Merchant - Can barter any item’s price down to 1d6x10% of asking price (optional: may WIL save to roll 2d4 instead)
  5. Magic User (any flavor) - One random spellbook + one random scroll
  6. Priest of Ptah - Nearby undead must pass a WIL save or take 1d12 damage.
  7. Deckhand - Never lose their balance and always know which direction they’re facing
  8. Freedman - Attacks against a sworn enemy (choose) are always enhanced
  9. Groundling - Must save STR whenever they go into wildspace or gain 1 fatigue per day of travel, which they recover immediately upon setting foot back on solid ground; whenever they land on a planet, roll 3d6: if the total is higher than their max WIL, take the new result until they leave the planet.
  10. Frontiersman - Can't get deprived as long as they have somewhere to hunt or forage.
  11. Missionary - By praying to their Holy Symbol (2 charges), they can cast Control Weather, Swarm or Ward at will. Recharge: a fresh convert to their patron deity
  12. Marine - Once per day, may WIL save to avoid critical damage after a failed STR save

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Giant Space Hamster

STR 17, DEX 12, WIL 10, 6hp

Fur Hide  (Armour 1)

Bite (d8)

Space Hamsters can follow simple commands, but they are cowardly and must pass a WIL save to do something that could put them in danger.

Everfull Keg

Will automatically fill with 5 liters of fresh water once every 24 hours.

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