Cairnish Spelljammer
Once upon a time I ran a I Can't Believe It's Not Spelljammer! campaign using a Cairn hack of my own device. The main thing was tweaking character creation to fit the setting (I drew from the AD&D ed. primarily). I also wanted to give players some customization options and hopefully strip it of some of the less savoury racial elements. The way I went about it was to decouple race/ancestry from ability, instead going for a ancestry/vocation match, with the former providing equipment (thus pointing at a cultural, not biological, background) and the latter some special ability.
Now, I know what you're going to say: but Giff can't be spellcasters! Shut up. Of course they can. It's all made up.
ANCESTRY
- Krynnish Gnome - [Sword, Hammer, Grease Can, Jar of Pickled Spaham]
- Giff 1-2 Enlisted 3-4 Officer 5-6 Discharged - [Chest Plate, Arquebus, Fancy Uniform]
- Scro - [Studded Leather Armor, Handaxe, Pistol, Prize Skull Of A Vanquished Foe]
- Elf - [Longsword, Brigandine, Relic: Everfull Keg, Fiddle]
- Rastipede - [Bow, Sack With 1d4 Trinkets From All Over the Crystal Spheres, Spyglass]
- Lizardman - [Scale Armor, Morningstar, Fishing Net, Lizardman Egg]
- Hadozee - [Spear, Tethered Seaman’s Knife, Smoke Grenade, Gliding Flaps (bulky)]
- Githyanki - [Cutlass, Line Caster, 1d6 Adhesive Bolts, Rum Bottle]
- Human - [Roll Starting Gear (except Tools), Smoke Powder Horn]
- Grommam - [Chain Mail, Staff, Rope, Intricate Smoking Pipe, Silk Kimono]
- Dwarf - [Helmet, Axe, Cold Light Lantern, Well-worn Drill, Small Stone Figurine]
- Thri-kreen - [Gythka (d6+d4, bulky), Heirloom Chatkcha (d6, ranged), Sculpting Resin (1 daily use)]
VOCATION
- Space Hamster Rancher - Giant Space Hamster companion
- Privateer - Swashbuckling shenanigans aboard a ship don't require a DEX save
- Naval Officer - A ship in which there’s a Naval Officer onboard may save CREW using the Naval Officer's WILL value
- Merchant - Can barter any item’s price down to 1d6x10% of asking price (optional: may WIL save to roll 2d4 instead)
- Magic User (any flavor) - One random spellbook + one random scroll
- Priest of Ptah - Nearby undead must pass a WIL save or take 1d12 damage.
- Deckhand - Never lose their balance and always know which direction they’re facing
- Freedman - Attacks against a sworn enemy (choose) are always enhanced
- Groundling - Must save STR whenever they go into wildspace or gain 1 fatigue per day of travel, which they recover immediately upon setting foot back on solid ground; whenever they land on a planet, roll 3d6: if the total is higher than their max WIL, take the new result until they leave the planet.
- Frontiersman - Can't get deprived as long as they have somewhere to hunt or forage.
- Missionary - By praying to their Holy Symbol (2 charges), they can cast Control Weather, Swarm or Ward at will. Recharge: a fresh convert to their patron deity
- Marine - Once per day, may WIL save to avoid critical damage after a failed STR save
---------------------------------------
Giant Space Hamster
STR 17, DEX 12, WIL 10, 6hp
Fur Hide (Armour 1)
Bite (d8)
Space Hamsters can follow simple commands, but they are cowardly and must pass a WIL save to do something that could put them in danger.
Everfull Keg
Will automatically fill with 5 liters of fresh water once every 24 hours.
Comments
Post a Comment