I Have No Maus, And I Must Scream
Here's how you can run a Mausritter/Harlan Ellison crossover game. It's more of a thought experiment than anything, so don't come tell me how it's broken. We're here to have a bad time.
- Remove all starting equipment. Mice may have a trinket from the bric-a-brac table.
- Give mice an Ironic Punishment based on their background. Take the Hungry condition.
- Use the random room stocking procedures to generate spaces. Roll only Room Types and Treasure, re-rolling whenever "Lair" comes up. Use the Treasure table below.
- Mice cannot escape and cannot kill themselves, but can take damage.
- Last mouse standing is turned into a gelatinous blob by AM.
Ironic punishments
- Test subject. Born here, bred to be AM's plaything. Horribly disfigured. -1 WIL.
- Kitchen forager. Cannot stand the sight of food. WIL save to make yourself eat anything no matter how starved.
- Cage dweller. Deathly afraid of open spaces.
- Hedge witch. Take the Drained condition.
- Leatherworker. Skin is a thick hide. +1 Armor but -2 DEX.
- Street tough. Incapable of violence, even in self-defense.
- Mendicant priest. Worships AM as a God.
- Beetleherd. Compelled to follow. WIL save to negate an order that would put you in danger.
- Ale brewer. Unaffected by chemicals. Can't dull out the pain.
- Fishermouse. Can't swim.
- Blacksmith. Can't stand the heat.
- Wireworker. Carries ball of yarn which they tend to as a beloved pet.
- Woodcutter. Carries the guilt of a thousand felled trees.
- Bat cultist. Hates the light.
- Tin miner. Hates the dark.
- Trash collector. Compulsive groomer.
- Wall rover. No balance.
- Merchant. Convinced everyone is trying to steal from them.
- Raft crew. Cannot cross bodies of water.
- Worm wrangler. Easily grossed-out.
- Sparrow rider. Afraid of heights.
- Sewer guide. Exhudes an unbearable bad smell.
- Prison guard. Bound with iron shackles.
- Fungus farmer. Fungi grow out of old wounds.
- Dam builder. Objects crumble at their touch.
- Cartographer. No sense of direction or spatial memory.
- Trap thief. Klutz. -1 DEX.
- Vagabond. Hate travelling.
- Grain farmer. Plants around you wither and die.
- Message runner. Bones riddled with arthritis.
- Troubador. You have no mouth and you must sing.
- Gambler. Must calculate the odds to everything.
- Sap keeper. Paws stick to objects.
- Bee keeper. Skin blisters at other mice's touch for d4 damage.
- Librarian. Illiterate and barely verbal.
- Pauper noblemouse. Everything touched turns to gold.
Treasure
1-4 Food dispenser, contents long rotted.
5-10 Bowls of edible but disgusting gruel.
11-15 Sipper bottle filled with inebriating goo.
16-18 Pile of fresh nuts, but no nutcracker.
19-20 Stalagtites which can be used as a percing weapon (d6) if detached.
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