I Have No Maus, And I Must Scream

Here's how you can run a Mausritter/Harlan Ellison crossover game. It's more of a thought experiment than anything, so don't come tell me how it's broken. We're here to have a bad time.

  • Remove all starting equipment. Mice may have a trinket from the bric-a-brac table.
  • Give mice an Ironic Punishment based on their background. Take the Hungry condition.
  • Use the random room stocking procedures to generate spaces. Roll only Room Types and Treasure, re-rolling whenever "Lair" comes up. Use the Treasure table below.
  • Mice cannot escape and cannot kill themselves, but can take damage.
  • Last mouse standing is turned into a gelatinous blob by AM.

Ironic punishments

  • Test subject. Born here, bred to be AM's plaything. Horribly disfigured. -1 WIL.
  • Kitchen forager. Cannot stand the sight of food. WIL save to make yourself eat anything no matter how starved.
  • Cage dweller. Deathly afraid of open spaces.
  • Hedge witch. Take the Drained condition.
  • Leatherworker. Skin is a thick hide. +1 Armor but -2 DEX.
  • Street tough. Incapable of violence, even in self-defense.
  • Mendicant priest. Worships AM as a God.
  • Beetleherd. Compelled to follow. WIL save to negate an order that would put you in danger.
  • Ale brewer. Unaffected by chemicals. Can't dull out the pain.
  • Fishermouse. Can't swim.
  • Blacksmith. Can't stand the heat.
  • Wireworker. Carries ball of yarn which they tend to as a beloved pet.
  • Woodcutter. Carries the guilt of a thousand felled trees.
  • Bat cultist. Hates the light.
  • Tin miner. Hates the dark.
  • Trash collector. Compulsive groomer.
  • Wall rover. No balance.
  • Merchant. Convinced everyone is trying to steal from them.
  • Raft crew. Cannot cross bodies of water.
  • Worm wrangler. Easily grossed-out.
  • Sparrow rider. Afraid of heights.
  • Sewer guide. Exhudes an unbearable bad smell.
  • Prison guard. Bound with iron shackles.
  • Fungus farmer. Fungi grow out of old wounds.
  • Dam builder. Objects crumble at their touch.
  • Cartographer. No sense of direction or spatial memory.
  • Trap thief. Klutz. -1 DEX.
  • Vagabond. Hate travelling.
  • Grain farmer. Plants around you wither and die.
  • Message runner. Bones riddled with arthritis.
  • Troubador. You have no mouth and you must sing.
  • Gambler. Must calculate the odds to everything.
  • Sap keeper. Paws stick to objects.
  • Bee keeper. Skin blisters at other mice's touch for d4 damage.
  • Librarian. Illiterate and barely verbal.
  • Pauper noblemouse. Everything touched turns to gold.

Treasure

1-4 Food dispenser, contents long rotted.
5-10 Bowls of edible but disgusting gruel.
11-15 Sipper bottle filled with inebriating goo.
16-18 Pile of fresh nuts, but no nutcracker.
19-20 Stalagtites which can be used as a percing weapon (d6) if detached.

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