Paranoia as a double-edged skill

An alternate way to handle investigation: paranoia allows you to find connections in seemingly disconnected data.

The caveat: it always makes a connection, whether there is one to be made or not. A success will produce a true, useful finding; failure will always produce an outright false finding; fumbles will produce an outlandishly bogus conclusion that the PC now blindly believes.

For obvious reasons, rolls for this should be handled by the GM, without letting the players in on the result.

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